Hey lovely community out there. I’m not dead but really (really) busy. So sorry for the lack of updates. Anyway I managed to get my hands on Unity3D 5. All previous Pro features are now in the personal, free edition – just in case you didn’t know already.
For a small project to start with I decided to go with a simple Snakes clone. In about 2-3 hours I hacked the “game” together. Playable version
will follow soon™ is available, just click Read More to play the prototype. Attached are two screens from within the game.
Google has ditched the plugin support for Chrome. Try the WebGL (preview) version instead.
Still here? Great! Now head over to the Google PlayStore pick your Android device and play my game. Don’t forget to rate it and leave a comment there. I love to read comments. Really.
Heja. Long time no post, I’m sorry. But as a developer you’re always very busy. Anyway, I found some spare time to get my hands on iOS game development again.
As you’ve read the title of this post – hopefully – the working title is “Dragon Raider”.
The game has two simple core mechanics:
- Collect things
- Shoot stuff up
You control a little, yes he is cuddly, greedy dragon. Dragons like glittering, as you already know for sure. He wants all the Coins and Gems he sees. But there is one thing he likes most. The big TREASURE at the end of a level.
Coins doesn’t fly. Gems neither. The big TREASURE? No way. To collect all those shiny things he has to fly near the ground, to grab them. But there are some Rocks and Stones.
Crash into a Rock doesn’t hurt him, because he is a dragon – obviously. But he lose his collected shiny things, that’s not good. It’s better to avoid them. Or even better blast them up. Dragons can spit fire.
To be continued…