Dragon Raider
Heja. Long time no post, I’m sorry. But as a developer you’re always very busy. Anyway, I found some spare time to get my hands on iOS game development again.
As you’ve read the title of this post – hopefully – the working title is “Dragon Raider”.
The game has two simple core mechanics:
- Collect things
- Shoot stuff up
You control a little, yes he is cuddly, greedy dragon. Dragons like glittering, as you already know for sure. He wants all the Coins and Gems he sees. But there is one thing he likes most. The big TREASURE at the end of a level.
Coins doesn’t fly. Gems neither. The big TREASURE? No way. To collect all those shiny things he has to fly near the ground, to grab them. But there are some Rocks and Stones.
Crash into a Rock doesn’t hurt him, because he is a dragon – obviously. But he lose his collected shiny things, that’s not good. It’s better to avoid them. Or even better blast them up. Dragons can spit fire.
To be continued…
A Tiny Painter on the AppStore
A Tiny Painter is available on the AppStore now. Go and grab your copy, it’s free! It’s available for iPhone / iPod Touch and for iPad. Bigger display? Great! Bigger images to share.
A Tiny Painter
I’m working on a painting iOS-App for Kids. You can see my progress on Youtube and follow me on Twitter for updates
With A Tiny Painter you can share your drawings, sketches and paintings on Twitter, Facebook or via Mail and much more services.
Toying around with Unity3D
Inspired by Legend of Grimrock – check it out it’s worth every buck – and Delver i started to prototype a simple Dungeon Crawler with Unity in C#. Dungeons are defined by JSON in good old ASCII.
JSON format example:
{
"Author": "Robin",
"Name": "Test Dungeon",
"width": 15,
"height": 10,
"data": [
"###############",
"#.#....##..####",
"#.####........#",
"#......####.###",
"#.#######.#...#",
"#..#....#...###",
"####.##.##....#",
"#.#...#..####.#",
"#.#.####......#",
"###############"
]
}
Generated dungeon:
At the moment it only needs 1 draw call for around 140 GameObjects. The dungeon is tile-based. Walls and Floors are just 2-tris planes which are generated at runtime and rotated as needed.
First Unity3D Test
Yay, i got my hands on Unity3D finally. The first – yes of course a game, what else – test is uploaded. You can test it when you click on “read more” below. It’s a simple One-Button-Game.






